Regolamento Pbem - Pbem Rules
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| Il torneo di
1830pbem si svolge applicando per intero il regolamento
originale del gioco pubblicato dalla Avalon Hill. Ora è disponibile anche la
traduzione in Italiano. Sono applicate anche le regole previste nel "Regolamento Agonistico FIGF", ed alcuni aspetti specifici per il gioco pbem. |
The 1830
tournament takes completely into account the original
rules of the game published by Avalon Hill. To these rules, others will apply such as the "FIGF Tournament Rules" and the rules for the pbem adaptation. |
1. Regole varie ed emendamenti al regolamento originale. Oltre alle regole generali
del singolo gioco, che qui si intendono integralmente richiamate, vanno osservate anche le
seguenti regole accessorie o emendamenti: |
1. Adaptations and adjustments to the original rules. Other than the usual rules, the following
developments will be used in the game: |
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2. Il Giocatore Non Umano "GNU". A differenza di Cinderella
(previsto dalla FIGF per le partite dal vivo), nella partita pbem non si prevede che un
giocatore debba lasciare inconclusa una partita. Nel caso in cui un giocatore lascia
definitivamente una partita iniziata e non conclusa, si cercherà un sostituto per poter
concludere al meglio la partita in corso. Il punteggio verrà assegnato per intero al
giocatore che conlcude la partita. Nel caso in cui non si trovi un sostituto, la partita
la porterà a termine un Arbitro, che sia disponibile e che non abbia interessi specifici
diretti nella partita in corso, ovviamente in questo caso l'arbitro non prenderà
punteggio da questa partita. L'arbitro condurrà in porto la partita comportandosi secondo
quanto la sua esperienza e la prudenza gli consigliano in rapporto alle concrete
circostanze. |
2. "GNU" - Not Human Player rule. To avoid vacancies, in the
case of a player abandoning the game, the S.M. (Station Master) will look for a new one as
his replacemenet. The score will be entirely allotted to the player who completes the
game. A) During
Stock Round the GNU: B) During Operating
round: |
3. La Mossa. Le mosse vengono inviate
esclusivamente tramite l'apposito modulo. |
3. The Move. The Moves will be sent through the
appropriate form. |
3.1. I moduli per la Mossa. A) Turno Azionario |
3.1. The Move forms. A) Stock Round |
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1.
Passo. |
1. Pass. |
B) Turno operativo |
B) Operating Round |
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1.
Acquisto delle private. |
1. Buying a
Private Company. You can buy a Private Company at any moment of the Operating Round. For graphical reason we have placed the box at the beginning of the form but if you get the money to buy private company only at the end of the turn we consider that you've bought them at the end of the turn. You must clearly indicate from which player you are buying the company and what price you pay (naturally you may buy a private company between the half and the double of the facial price). If the Private Company is owned by another player, he must immediately send an email with which he agress to the transfer. 2. Placing a tile. When placing a tile you must pay attention and indicate exactly the hexagon where you wish to place the tile by its coordinate. Tile orientation indicates the side of the tile where the tile number appears, as shown in the below example. |
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| 18se | 18e | 18ne | 18nw | 18w | 18sw |
3. Posizionamento del token della Stazione. |
3.
Placing a station token. YYou must indicate the hexagon where you want to place the station token of the playing corporation and you must also indicate the price you pay for that action. For the Eire Corporations you must indicate in the "Comments" box where is the base station for its Corporation during the first OR you play with this Corporation. 4. Trains run. You must indicate the total income you get with your trains and you must indicate if you withhold the income or pay dividends to shareholders. If the Corporation does not have any trains keep the income box to "0". You may specify, in the "comments" box, cities reached by each train. 5. Trains purchase. You must clearly indicate if you want to purchase a train form the Bank or from another Corporation. You can purchase trains from another Corporations at the minimum price of $1. The owner of the Corporation that is selling must agree to the purchase by immediately sending an email to all the other players. If the corporations indicate that the price of a diesel train is $800 we consider that the corporations owns a 4-Train or a 5-Train or a 6-Trains to exchange with the diesel train saving $300. In case you have more than one train that could be exchanged you must specify the train you're exchanging. If the Corporation is forced to buy a train and it doesn't have enough money to buy it the President must use his own money to buy the train. In case of emergency fund raising, the President must indicate the shares he wants to sell to reach the necessary amount. 6. Comments. The comment field was created to execute the commands not previewed in the form. It is strictly forbidden to use the comment field to discuss moves or communicate your wishes or intentions, to suggest strategies to someone. Referees are held to make the player respecting this rule. You can use the "Comment" field to send greetings, jokes etc. Please, respect the "no suggestion" rule. |
3.2. Mosse non regolamentari. 1. Si ricorda
a tutti i giocatori di inviare la mossa esclusivamente utilizzando
l'apposito modulo. Non saranno accettate mosse inviate in altro modo. |
3.2. Unauthorised Moves. 1. The only
way you are allowed to place you move is through the use of the web form. Other ways will
not be accepted. |
Riassunto del Regolamento Base di 1830. |
1830 Rules in short. |
1. Private. |
1.
Privates. a) May be bought by Corporations, once the first 3 train has been sold, at no less than half face value, and at no more than twice face value. b) May be bought by Players during any Stock Round (excluding the initial stock round) at any price, during either the buyer's turn or the seller's turn. c) Are closed as soon as the first 5 train is sold, except for the B&O and the M&H. d) Other than the fixed revenue at the beginning of each Operating Round, some Privates provide additional powers to the owning Corporation: - Schuylkill Valley. None. - Champlain & St. Lawrence. The owning Corporation may lay a tile on the B20 hex even if it is not connected to the Corporation's Railhead. This free tile placement is in addition to the Corporation's normal tile placement, for this turn only the Corporation may play two tiles. The tile layed in B20 does not have to connect to any existing adjacent track. - Delaware & Hudson. The owning Corporation may establish a Railhead in hex F16 by laying a station tile and a token, even if the hex is not connected to the rest of the Corporation's track. This tile lay is done instead of the Corporation's normal tile lay. The tile lay costs $120 as usual but there is no charge for laying the token. Placing the token is not required but, if done in a future turn, it must be payed for normally. e) Other than the fixed revenue at the beginning of each Operating Round, some Privates provide additional powers to the owning Player: - Mohawk & Hudson. The owning Player may exchange it for a 10% share of NYC provided he does not already hold 60% of the NYC and that there is NYC stock available in the Bank or the Pool. The exchange may be made during the player's turn of a Stock Round or between the turns of other players or Railroads in either Stock or Operating Rounds. This action closes the M&H. - Camben & Amboy. The initial purchaser immediately receives 10% share of PRR stock without further payment. This action does NOT close the Private. The PRR Corporation will not be running at this point. The PRR's Par will be fixed by the Player that buys the PRR President's Certificate. - Baltimore & Ohio. The initial purchaser immediately receives the President's Certificate of the B&O Corporation without further payment. The Player must immediately fix the B&O Corporation Par price. The B&O Private may NOT be sold to any Corporation and closes as soon as the B&O Corporation purchases its first train. |
2. Certificati. |
2.
Certificates. a) The maximum number of Certificates (including Private companies) that a Player may own depends on the number of Players: - 2 Players : 28 Certificates - 3 Players : 20 Certificates - 4 Players : 16 Certificates - 5 Players : 13 Certificates - 6 Players : 11 Certificates b) Ordinarily, no player may hold more than 60% of shares of the same Corporation. - When a Corporation's stock value descends in the yellow zone of the Stock Market, its shares do not count towards a Player's maximum number of Certificates (see paragraph 2.a). - When a Corporation's stock value descends in the orange zone of the Stock Market, its shares may be held without limit, even over the 60% limit, and do not count towards a Player's maximum number of Certificates. - When a Corporation's stock value descends in the brown zone of the Stock Market, a Player, during his Stock Round turn, can buy more than one certificate. Shares of that Corporation may be held without limit, even over the 60% limit, and do not count towards a Player's maximum number of Certificates. c) The Bank Pool may never hold more than 50% of the shares of a single Corporation. |
3. Treni. |
3.
Trains. a) At the beginning of the first Operating Round the 2 trains are available. Corporations may operate a maximum of 4 trains. Yellow Tiles are available. b) When the first 3 train is bought: - Green Tiles may now be used. - Private Companies may be bought by Corporations. - After the next Stock Round, begin 2 Operating Rounds between Stock Rounds. c) When the first 4 train is bought: - All 2 trains are removed from play. - Corporations may now operate a maximum of 3 trains. d) When the first 5 train is bought: - Brown Tiles may now be used. - All remaining Private Companies are closed down. - Corporations may now operate a maximum of 2 trains. - After the next Stock Round, begin 3 Operating Rounds between Stock Rounds. - Begin scoring the higher revenue point value on red board position. e) When the first 6 train is bought: - All 3 trains are removed from play. - Diesel (D) Trains are available. f) When the first D train is bought: - All 4 trains are removed from play. |
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